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One is the traditional warrior, often called “tank,” while another is the dual-wielding fighter. Talents and Point Attribution: Pure Damage Vs Pure DefenceĮssentially there are two effective ways you can build here, which will determine where you will put your experience-points and what talent-tree you need to go with.
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Once you can choose the Human and Dwarf Noble storylines you will already have access to two ranks in the above skill-tree, but it is still imperative that you continue to “Expert” and “Master Combat Training” to get something like “Shield Master + Assault.”Īnything else is up to you, though I would recommend the “Coercion” tree which, working with your strength, will determine your ability to intimidate in conversations.
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For warriors however, the “Combat Training” tree is essential as it will allow you to access top-tier weapon abilities.
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In previous articles it was mentioned that many skills in DA are present to add flavour to your character, whilst not serving any particularly useful purposes. As a result there is little to think about apart for strength and constitution however, DA does offer some interesting options particularly in point distribution.Įnough rambling then, let’s move onto basic skills, talents and some build-ideas for the “Dragon Age: Origins” PC game: at ease Wardens! Main Skills It’s hard to deny that warriors are the simplest build in any game, be it one with a complex rule-system like Drakensang or the bulk-fighters of Phantasie or Everquest. The main foci here are death by butchery, sheer strength, HP and good armour the latter will ideally provide some kind of bonus to your warrior – like stamina points or magic-warding – apart from just protecting your hide. There isn’t much to say about the warrior class, nor is it any different in Thedas (the Dragon Age world) than in any other point-buy system which features fighters.
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